![]() It’s these contracts that provide most of the structure in career mode, tasking you with objectives that normally require you to build something specialised. Even more restricting is the mission control building, only allowing you to have two active contracts at its lowest level. Rockets can only have 30 parts until you upgrade the vehicle assembly building, and have to be under a certain height and weight that goes up as you upgrade the launch pad. Your base starts off as a collection of run down administrative buildings and hangars with severely limited capabilities. The latest update, ‘Beta Than Ever’, brings career mode much closer to its goal of becoming a space tycoon sim. ![]() While sandbox mode remains available for people who just want to build rockets in a physics playground, for over a year the actual ‘game’ has been found in either career or science mode. The game has advanced lightyears since its early releases, where all you got was a quick tutorial that prodded you in the right direction (up) then left you to your own devices. ![]() ![]() Kerbal Space Program recently entered beta, marking another step towards the stars for its mixture of spaceship construction, physics simulation and space agency management. ![]()
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