Is there anything extra players can expect to see? How do you think you've been successful in incorporating unique elements into the gameplay? ModDB: So far, Curse seems to be a good mix of combat and puzzle-solving. With these constraints, the Egyptian style seemed a perfect choice. Plus, I wanted an art style with easily reusable elements so I do not have to spend too much time on creating many unique textures and models (for example, the statues also used on the wall textures too). Gabor Dosa: I wanted a style that can be represented with a relatively low detail geometry, because I wanted to make sure it will run at an acceptable speed on slow machines too. ModDB: What was the original motivation behind the Egyptian motif? Gabor Dosa: You're a guy who suddenly finds himself in Egypt, then all hell breaks loose! All the other parts of the story are secret currently. Who is the main character and why is he there? ModDB: So what exactly is Curse about? All we know is that it takes place in an Egyptian-like setting. Gabor Dosa: Everything was created by me, except for the weapon programming which was done by József Mihalicza. ModDB: How many people are involved with Curse? Since 2006 I've gotten more control over my time since I've become a freelancer, so I selected some gameplay ideas from my scratch book and started build the mod that is now Curse. While working in the gaming industry, I've not stopped building game levels and have been developing game ideas in my free time. On my part it was because I was hired by a game development company to work as a level designer. Gabor Dosa: I started building deathmatch levels for quake around 12 years ago, then later I began creating a single player Quake 2 total conversion with my friends but we never finished it. ModDB: What is your previous experience in modding? Gabor Dosa: My name is Gabor Dosa and I have been working on Curse since 2006. Why don't you introduce yourself to ModDB? ModDB: Thanks for taking the time out to talk to us today about your mod, Curse for Half-Life 2.
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